I'm listening now to a panel convened and moderated by a group called Sea Change, who talks about usability. "Don't Make Me Think" is a book that describes how to create usability tests (which we will be using for the Commons!). A great deal of emphasis is placed on a few core items that don't seem to apply to the RE-AMP Commons, like "how to donate" buttons. However, there are a number of takeaways.
According to this workshop, a compelling web page has three basic elements:
* Introduce the organization. A user should be able to walk away knowing who the organization is and what they do without digging or clicking on a link.
* Compelling call to donate. This isn't applicable to RE-AMP (except, perhaps, for prospective large funders).
* Effective layout. This is a bullet point on the slide, but I'm not quite sure how this is quantified yet.
After 5-7 links on a page, users start to "turn off" and become overwhelmed.
We're looking at examples, now, of live websites. There are folks with Environmental Defense and several other folks on the panel, and a few other brave nonprofits--DARTS, YouthNoise, and American Friends Service Committee--are currently being discussed as case studies (brave folks!).
MobileActive, a group that uses cell phones as advocacy tools, was another group that was used as a case study. This was especially useful because this site is also based on Drupal, the same platform as the RE-AMP Commons; Drupal is also undergoing usability testing. An update on Drupal's usability efforts here.
A few nuggets from the q/a session:
Analytics is used to formulate questions; user testing answers the question "why."
Browsercam.com takes pictures of your site in different browsers/platforms.
Crazyegg.com allows folks to take mouse heatmaps of websites to see where folks actually mouse over on a particular page.
People scan for headlines after looking at pictures and expect pictures to be clickable.
That's it--off to lunch!
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